Luca Miranda cv

Education

2020 – Master in Television, Cinema and New Media, IULM University, Milan, Italy

2016 – Bachelor in Media and Art, University of Bologna, Bologna, Italy

2012 – Diploma in Applied arts, I.S.A. Art Institute, Monza, Italy

Curatorial

2021 – Gweni Llwyd and Owen Davies, Becoming a Legend, VRAL, Online.

2021 – Carson Lynn, Dear Eidolon, VRAL, Online.

2021 – Milan Machinima Festival 2021.

2020 – Antoine Chapon, My Own Landscapes, VRAL, Online.

2020 – Edwin Lo, Crucifixion and Epiphany, VRAL, Online.

2020 – Brenton Alexander Smith, Things Are Different Now, VRAL, Online.

2020 – Thomas Hawranke, Shadows: ULTRA, VRAL, Online.

Selected Group Exhibitions, Festival and Screenings

2021 – 14th IAFF Animator, Poznan, Poland LINK

2021 – MILAN MACHINIMA FESTIVAL 2021 (online) LINK

2020 – Arte-19 VVR Game (online), Romarama

2020 – VRAL (online)

2020 – Contemporary Portraiture: Redefining the Figure (online), Visionary Art Collective

2020 – MILAN MACHINIMA FESTIVAL 2020 (online) LINK

2019 – MILAN MACHINIMA FESTIVAL 2019, IULM Open Space, Milan, Italy LINK

Publications

Miranda, L. (in press), Giocare a camminare, Concrete Press, San Francisco, 2021.

Retez, R., Miranda, L. (in press), “Cutscenema: il Full Game Movie tra machinima vernacolare e montaggio di cutscene”, in Bittanti, M., Fantacci, G. (edited by), Machinima, The State of the Art, Concrete Press, San Francisco, 2021.

Teaching Experience

2021 – Lecturer, Videogiochi: tecnologia & arte (racconti digitali), IULM University, Milan, Italy

Press & Magazines

2021 – Art Hole Magazine 12, Featured Artist

2020 – Lupetti, Matteo, “Cheatimerism, il cortometraggio girato all’interno di un videogioco”, Artribune, 18/11/2020 LINK

2020 – “Intervista: Luca Miranda”, #machinima, 13/11/2020 LINK (also in Ludologica: LINK)

2020 – “Event: VRAL #13_Luca Miranda, Gamescenes, 12/11/2020 LINK